You owed nothing. Now the prison owns you.
You are only a shepherd - ten sheep, a staff, and the stubborn wish to be more than that. Above the pasture rises the mountain no one climbs and returns to speak of, and on some afternoons it seems to stare back.
The day you cross the threshold of the prison forgotten beneath the ridge - drawn by curiosity and the lure of long-lost riches - you grasp, too late, the weight of your choices. Inside there are corridors that repeat, creatures that watch over the imprisoned, and a stone statue that is never in the same position you left it.
The more you search for the way out, the more the way out seems to demand your most precious possession: time.
In this dark medieval-fantasy gamebook, every decision is yours and every path leads to a different end. Take a pencil, paper, and a die: there is a way out, and you may find it. The question is what remains of you when it finally reveals itself.
Includes original interior illustrations and a fully interactive adventure log.