Introduction
Five friends. A hand-drawn map. One forbidden ridge.
In the quiet, suburban town of Blackwood, the legend of the local ridge was just that a legend. For Leo, Sam, Maya, Chloe, and Jax, it was supposed to be the ultimate escape from the monotony of homework and curfew. But deep in the dense, emerald cathedral of Blackwood Ridge, they discovered that some places remain forbidden for a reason.
What started as an innocent prank turned into a desperate fight for survival when they stumbled upon a hidden encampment and a secret so dangerous it made them targets. They thought they were outrunning criminals through the dark, cold labyrinth of the forest and the hollowed-out silence of a deserted mall. They thought they were just survivors of a random encounter. They were wrong.
The woods were merely the testing ground. As they fight to return to a normalcy that no longer exists, they realize they have been watched, graded, and marked for something far more sinister. They have inherited a legacy they never asked for, and a game they are only just beginning to play.