Carte Procedural Content Generation in Games Noor Shaker

Procedural Content Generation in Games

Limbă: engleză
Legare: Copertă tare
Disponibilitate: În depozitul extern
Expediem în 10-18 zile
211.13 lei
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...

Informații despre carte

Limbă
engleză
Legare
Carte - Copertă tare
Publicat
2016
Pagini
237
EAN
9783319427140
ISBN
3319427148
Enbook ID
12821424
Greutate
542
Dimensiuni
160 x 242 x 21

Descriere completă

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.??The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.?

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