Indie tabletop roleplaying games--those created, developed, produced, published, and played outside of traditional and mainstream publishing practices--have exploded in recent years thanks in part to emergent technologies that open publication platforms to a diverse array of creators. These independently published games are able to tell new stories, in new ways, with diverse systems, settings, genres and narratives, expanding the concept of tabletop roleplaying beyond the d20 system and fantasy tropes of Dungeons & Dragons.
Considered as a genre, a community, a scene, or an ecosystem, indie tabletop roleplaying games represent a new avenue for scholarly exploration This edited collection begins that conversation by interrogating indie games holistically, using interdisciplinary approaches that seek connection and commonality. The book begins with an exploration of indie games as a collective, taking a big picture view and defining and historicizing indie games and discussing shared features like digital platforms and core playstyles like safety tools, before pivoting to close analyses of individual games (like Blades in the Dark and Thirsty Sword Lesbians) to theorize about indie games as a whole.