Carte Learning Science Through Computer Games and Simulations Committee on Science Learning: Computer Games

Learning Science Through Computer Games and Simulations

Limbă: engleză
Legare: Carte broșată
Disponibilitate: șansă 50%
Şanse de a obține acest titlu
233.59 lei
At a time when scientific and technological competence is vital to the nation's future, the weak per...

Informații despre carte

Limbă
engleză
Legare
Carte - Carte broșată
Publicat
2011
Pagini
174
EAN
9780309185233
ISBN
0309185238
Enbook ID
04579200
Greutate
298
Dimensiuni
155 x 229 x 11

Descriere completă

At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

S-ar putea să te intereseze

Governing Knowledge Commons

Brett M. Frischmann
364.12 lei
219.06 lei
113.06 lei

Briar & Bramble

Eileen Binkley
184.13 lei

Exeter Past

Hazel Harvey
87.01 lei
113.06 lei

Period Power

Nadya Okamoto
52.99 lei
114.37 lei

Silent Night

Nell Pattison
77.82 lei
77.32 lei

Fake & Careless

Elle Lavendelle
85.09 lei

Ginger

Andrew Walker
158.28 lei

Clienții care au cumpărat această carte au mai cumpărat și

167.17 lei

Revolucao Bilingue

Fabrice Jaumont
105.28 lei

Porsche 911

Roland Löwisch
76.31 lei
82.77 lei

Zahlenraum 0-20

Susi Kuratli Geeler
145.66 lei
91.25 lei
62.38 lei
87.01 lei
86.00 lei

Geronimo Stilton

Geronimo Stilton
65.21 lei

LAT-GIRALDUS CAMBRENSIS DE INS

Cambrensis 1146?-1223? Giraldus
123.15 lei

La familia ante el fisco

Eusebio González
68.94 lei