Carte Electronic Games versus School Physical Education Gunther Schwab

Electronic Games versus School Physical Education

Limbă: engleză
Legare: Carte broșată
Disponibilitate: În depozitul extern
Expediem în 8-11 zile
191.89 lei
Considering the different contents that make up school Physical Education, this study corresponds to...

Informații despre carte

Limbă
engleză
Legare
Carte - Carte broșată
Publicat
2023
Pagini
52
EAN
9786206440918
ISBN
6206440915
Enbook ID
44184745
Greutate
96
Dimensiuni
150 x 220 x 4

Descriere completă

Considering the different contents that make up school Physical Education, this study corresponds to research involving electronic games to be played in Physical Education classes. We identified and assumed electronic games as a teaching tool for Physical Education content, as they are characterised as one of the contemporary forms of leisure and now also sport, being an offshoot of cybernetics, an industry that is growing more and more in Brazil. As Moran, Massetto and Behrens (2012) point out, it is important to think about how to use technology effectively at school to provide students with meaningful learning, as it can help them relate to, interpret, contextualise, signify and improve their knowledge of a particular subject in their daily lives. The aim was to analyse and present the contributions of electronic games as a pedagogical tool for teaching Physical Education content in the context of Basic Education.

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