Carte Digital Games and Learning Paul Maharg

Digital Games and Learning

Autor: Paul Maharg
Limbă: engleză
Legare: Copertă tare
Disponibilitate: În depozitul extern
Expediem în 10-18 zile
1 203.52 lei
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...

Informații despre carte

Autor
Limbă
engleză
Legare
Carte - Copertă tare
Publicat
2011
Pagini
320
EAN
9780826421371
ISBN
0826421377
Enbook ID
01253694
Greutate
594
Dimensiuni
162 x 233 x 23

Descriere completă

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.

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