Carte Cheating Mia Consalvo

Cheating

Gaining Advantage in Videogames

Autor: Mia Consalvo
Limbă: engleză
Legare: Carte broșată
Editura: MIT Press Ltd
Disponibilitate: În depozitul extern
Expediem în 8-11 zile
199.41 lei
The widely varying experiences of players of digital games challenge the notions that there is only...

Informații despre carte

Autor
Limbă
engleză
Legare
Carte - Carte broșată
Publicat
2009
Pagini
240
EAN
9780262513289
ISBN
0262513285
Enbook ID
04561517
Editura
Greutate
428
Dimensiuni
169 x 221 x 16

Descriere completă

The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players.Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.

S-ar putea să te intereseze

228.94 lei

The Medici

Paul Strathern
87.36 lei
45.70 lei

Rorschach

Jorge Fornés
105.47 lei
310.66 lei

Too Soon

Shamieh
115.38 lei

Pretty Delicious

Candice Kumai
119.62 lei
35.18 lei
244.72 lei

Harvest Moon

Joseph Smith Fletcher
194.16 lei
1 213.42 lei

Just One

Susan Newman
93.33 lei

Common Goal

Rachel Reid
54.70 lei

Let's Talk About It

Matthew Nolan
101.32 lei

Psmith, Journalist

P G Wodehouse
137.52 lei
174.74 lei

Clienții care au cumpărat această carte au mai cumpărat și

259.89 lei

Med

Claudia Roden
228.23 lei

Phantasten

Erich von Mendelssohn
35.18 lei
107.79 lei

Sein Glück machen

Stefanie Duttweiler
147.84 lei

Reisen in Südrussland

Johann Georg Kohl
158.96 lei
8.79 lei