Carte Building Interactive Worlds Neil Blevins

Building Interactive Worlds

Autor: Neil Blevins
Limbă: engleză
Legare: Carte broșată
Editura: Bpb Publications
Disponibilitate: În depozitul extern
Expediem în 9-15 zile
225.99 lei
DESCRIPTION The metaverse is a collective virtual shared space, created through the convergence of v...

Informații despre carte

Autor
Limbă
engleză
Legare
Carte - Carte broșată
Publicat
2025
Pagini
272
EAN
9789365890273
ISBN
9365890276
Enbook ID
48086755
Greutate
472
Dimensiuni
191 x 235 x 14

Descriere completă

DESCRIPTION 

The metaverse is a collective virtual shared space, created through the convergence of virtually enhanced physical reality and persistent virtual spaces. This book serves as your guide to building these immersive digital worlds, where users can interact with each other and digital objects in real-time.

This book provides a clear guide for developers, designers, and enthusiasts to create immersive, interactive worlds. It covers essential concepts like interaction loops, immersion, and presence, along with practical steps for designing 3D environments, animating characters, and incorporating spatial audio. You will also explore cutting-edge tools like VR, AR, and AI to build engaging experiences while exploring key topics like blockchain, virtual economies, and digital ethics. By combining foundational concepts with hands-on examples, this book helps you create immersive experiences across games, XR, and the metaverse. Blending theory with practical advice equips you with the skills needed to design and develop interactive worlds that advance human-computer interaction.

By the end of this book, you will be well-equipped to contribute meaningfully to the metaverse. You will understand the technical aspects of designing interactive experiential worlds, possess hands-on skills for creating engaging content, and be prepared to navigate the complex social and economic landscape of the metaverse.

WHAT YOU WILL LEARN

A design framework for creating 3D interactive experiences.

● Creating immersive spaces and engaging avatars that interact in diverse scenarios.

● Explore modalities for engaging with this content, whether it be screen based, VR, or AR. 

● Learn what it takes to launch interactive experiential experiences and attract users.

● Discuss metaverse business opportunities with legal and social implications of the technology. 

● Learn about generative worlds that leverage generative AI in virtual worlds.

WHO THIS BOOK IS FOR

The content in this book is targeted toward metaverse builders, designers, developers, product managers, brand teams, and most importantly self-taught creators of user-generated content (UGC). No prior knowledge of creating interactive worlds is required.

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