I Am Error: The Nintendo Family Computer / Entertainment System Platform

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Tip copertă: 
Greu
Număr de pagini: 
440
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertain ...Descriere completă
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ISBN9780262028776
AutorAltice Nathan
EdituraMit Pr
Tip copertăPevná vazba
Anul publicării2015
Număr de pagini440

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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.

Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture
the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System
Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations
the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda
Nintendo's efforts to extend their console's lifespan through cartridge augmentations
the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre
and the emergence of software emulators and the new kinds of play they enabled.

 

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