A Play of Bodies: How We Perceive Videogames

Autor: 
Tip copertă: 
Greu
Număr de pagini: 
248
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. T ...Descriere completă
185,80 RON

Informații detaliate

Mai multe informatii
ISBN9780262037631
AutorKeogh Brendan
EdituraMit Pr
Tip copertăPevná vazba
Anul publicării2018
Număr de pagini248

Descrierea cărții

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.

Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways
as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames?

Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller
the sometimes overlooked visual and audible pleasures of videogame experience
and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the "hacker," representing the hegemonic, masculine gamers concerned with control and configuration
and the "cyborg," less concerned with control than with embodiment and incorporation.

 

  1. velký výběr

    O SELECȚIE URIAȘĂ

    Peste 4 milioane de cărți în engleză la prețuri avantajoase.

  2. poštovné zdarma

    LIVRARE GRATUITĂ

    Livrare gratuită la comenzi de peste 300 Lei (Packeta.ro)

  3. skvělé ceny

    PREȚURI AVANTAJOASE

    Încercăm să păstrăm prețurile cărților cât mai mici și întotdeauna sub prețul recomandat de editură.

  4. online podpora

    PROGRAMUL MAGAZIN DE ÎNCREDERE

    Magazinul nostru a devenit un “Magazin de încredere“ pe baza recenziilor oferite de către clienții noștri reali.

  5. osobní přístup

    ABORDARE PERSONALĂ

    Cel mai important pentru noi este satisfacția Dvs. Vindem cărți deoarece le iubim. Nu suntem giganți transnaționali, ci o companie onestă din Republica Cehă. În plus, cele mai bune cărți au recenzii în blogul nostru.